CISE SIG // Executive Board

GatorVR

Currently serving as the Lead Designer for GatorVR, a Special Interest Group (SIG) formed recently dedicated to promoting research and development of virtual and augmented reality applications.

Say 'design' three times fast

Lead Designer can mean a lot of things. For GatorVR, a new organization I've been with since it's inception, I currently act as an accessible mentor for UI Design and Level Design for the open-ended project teams we host every semester. I also serve the role of lead UX designer in a project team when GatorVR attends hackathons as a team. And most importantly, I also fulfill as the graphic designer in charge of creating and maintaining a visual image of GatorVR in order to market the group to universally anyone remotely interested in XR.

Pouring the heart of GatorVR's mission into pictures

My personal mission (as the position dubbed "Lead Designer" of GatorVR), was actually to create a visual foundation that reinforced the personal mission of GatorVR whilst garnering attention all over campus, as well as establishing an online presence for an online community to spread the ideas and technology of XR. Taking previous experiences into account, this will hopefully serve as the flame where students can take it and evolve the club alongside it's visuals over time. I loved creating prototypes on random ideas that spawned out of the blue during board meetings, and some of them actually went on to stay and hence serve as the first layer of paint, in a way.


Variations of the main logo to officially serve as GatorVR's trademark

This poster was hung up within the University's ACM Club Room alongside the other SIGs (significant interest groups), as well as displayed on screens during special events.

The icons in this banner-style sticker represents numerous in-house VR projects that bloomed during my term, and I had a blast watching them grow, and bounce ideas back and forth between them. These accomplishment stickers were eventually awarded to the students who made it all the way to demo their final versions of their projects, full knowing they did it all in their free time.

For the future of XR, until then

Remembering fondly, the club did not exist until deep into my sophomore year where a general interest meeting was initialized by Ali Benter, the 1st president, under the guidance of Dr. Benjamin Lok (one of my favorite professors by the way), and it was located in probably the farthest classroom in the campus, and there were a good 15-20 people present. This was probably where my young interests related to VR found an actual home to grow. Being in and out as I weaved through my college careers, and participating in some of the in-house projects they offered as well, I learned a lot about VR development as much as learning a lot about the kind of members who stuck with the club. Since then, it's been 3 years, which was my senior year, that I found a proper place and time to dedicate as one of the board members and play as a key player in pushing the club to grow. As the XR industry continues to move forward at an exponential rate, I truly see GatorVR as a door and a home younger students will take to launch into the XR professional industry. Love y'all GatorVR ♥



more projects!